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Games · 3D · ArchViz · VR/AR · Video

Games and real-time 3D, art and code from one studio.

Unity and Unreal games. 3D characters, environments and architectural visualisation. VR, AR and XR. 3D animation video and motion graphics. Plus the multiplayer, backend and store release that turn a build into a product — from one team, at one price per stage.

  • Unity & Unreal Engine 5
  • 3D art, ArchViz & characters
  • VR / AR / XR
  • Art + code + backend, one team

Playground · runs in your browser

Don't take our word for it. Play.

Three small real-time things written from scratch for this page — a one-button game, a rigid-body physics sandbox and a 3D renderer — because the fundamentals under Unity and Unreal are what decide whether a game feels right and runs at frame rate.

▶

Playground

One-button runner · Canvas 2D · no engine · — fps

Runner · one-button platformer

Tap or press Space to start

Jump the blocks and spikes, collect coins. Double-jump is allowed. Speed ramps every second.

0 fps

target on mid-range Android — we budget draw calls, not hope

0 weeks

to a playable prototype or a first render set

0%

source, project and native art files handed over

0 team

for art, code, backend and the store release

What we do

Seven disciplines. One studio, one plan.

Art and code are usually two vendors and a handover. Here the modeller, the technical artist, the gameplay programmer and the backend engineer sit in the same review — which is why the build ships on time and runs at frame rate.

Game Development

15 skills

Complete games and game features in Unity and Unreal — 2D and 3D, mobile, PC and WebGL. Gameplay, mechanics, physics, UI and the asset pipeline, from a playable prototype to a store build.

  • Game Development
  • Unity Game Development
  • Unity 3D
  • Unreal Engine Development
  • 2D Game Development
  • 3D Game Development
  • Gameplay Development
  • Game Mechanics
  • Physics Mechanics
  • Real-Time 3D
  • Asset Integration
  • Asset Optimization
  • UI Integration
  • Game Asset Creation
  • Interactive Applications

3D Art

10 skills

Modelling, texturing, lighting and animation for games, products and film — game-ready or render-ready, to a brief and a poly budget.

  • 3D Artist
  • 3D Modeler
  • 3D Character Artist
  • 3D Environment Artist
  • 3D Generalist
  • 3D Visualizer
  • 3D Animation
  • Game Artist
  • Game 3D Artist
  • Technical Artist

Architectural Visualisation

7 skills

Photoreal interiors and exteriors, walkthroughs and real-time tours for architects, developers and interior studios — stills, animation or an explorable Unreal scene.

  • 3D Architectural Visualization
  • Architectural Visualizer
  • ArchViz
  • 3D Interior Visualization
  • 3D Exterior Visualization
  • Interior 3D Design
  • Exterior 3D Design

VR / AR / XR

5 skills

Training simulations, VR games, AR product experiences and mixed-reality apps for Quest, mobile AR and WebXR — with the 3D art and the backend they need.

  • VR Development
  • VR Game Development
  • VR 3D Artist
  • AR/VR Development
  • XR Development

Character & Digital Humans

6 skills

Stylised or realistic characters: concept, sculpt, retopology, rigging and animation — including MetaHuman-based digital humans for Unreal.

  • 3D Character Design
  • 3D Character Modeling
  • Character Animation
  • Digital Human
  • MetaHuman
  • ZBrush Character Artist

Video & Motion

6 skills

3D animation videos, product films, explainer motion graphics and gameplay trailers — edited, graded and delivered in every format the platforms want.

  • Video Editing
  • 3D Animation Video
  • Motion Graphics
  • Gameplay Video Editing
  • After Effects
  • Premiere Pro

Programming & Backend

10 skills

The code under the art: C# and Unity, C++ and Blueprints in Unreal, multiplayer networking and voice chat, and the servers, APIs and databases that hold player data, leaderboards and live content.

  • C# Game Development
  • Unity Development — C#, Game Logic
  • Unreal Engine Development — C++, Blueprints
  • Game Programming
  • Multiplayer Game Development — Networking, Voice Chat
  • Game Systems Programming — Physics, Gameplay, Save Systems
  • Backend Development — Java, Node.js, Express
  • API Integration — REST, WebSocket
  • Database Integration — Game Data
  • Web Development — HTML, CSS, JavaScript

Software we work in

Your pipeline, not ours.

We deliver native files in the tools your team already uses — Maya or Blender, V-Ray or Corona, Unity or Unreal — so nothing is locked to us.

Engines

  • Unity
  • Unreal Engine 5
  • WebGL / WebXR

Modelling & sculpting

  • Maya
  • Blender
  • 3ds Max
  • ZBrush
  • SketchUp
  • AutoCAD 3D

Rendering

  • V-Ray
  • Corona Renderer
  • Lumen & Nanite
  • URP / HDRP
  • Substance

Characters & animation

  • MetaHuman
  • Character Creator
  • Mixamo
  • Spine 2D

Video & motion

  • After Effects
  • Premiere Pro
  • DaVinci Resolve

Code

  • C#
  • C++
  • Blueprints
  • Java
  • Node.js / Express
  • REST & WebSocket
  • PostgreSQL / Redis

Who this is for

If it needs to be seen, played or walked through.

Six kinds of client come to this studio. Find yours — the first call is with the artist or engineer who would lead it.

Game studios

Co-development and outsourcing: a level, a character set, a whole feature or the port to another platform — slotting into your pipeline and your source control.

Talk to the lead

Architects, developers & interior studios

Interior and exterior visualisation, walkthrough films and real-time Unreal tours that sell a space before it exists.

Talk to the lead

Brands & agencies

Advergames, AR product try-ons, 3D configurators and interactive installations that people actually spend time in.

Talk to the lead

Training & enterprise

VR safety and procedure simulations, digital twins of plants and equipment — with the LMS, analytics and backend to prove people learned.

Talk to the lead

Media & content teams

3D animation videos, motion-graphics explainers and gameplay trailers cut for YouTube, Steam pages and social.

Talk to the lead

Founders with a game

From a one-page idea to a vertical slice you can show investors, then to a store listing — with the servers, accounts and analytics behind it.

Talk to the lead

How a project runs

Something playable or rendered in about three weeks.

Fixed price per stage, so you decide how far to go with real work in front of you. You own everything at every step.

Start with a brief
  1. 01

    Brief & references

    What it is for, who plays or watches it, which platforms, what 'good' looks like. We answer with a scope, a poly / performance budget and a fixed price for the next step.

    days
  2. 02

    Concept & blockout

    Concept art, greybox levels or a rough scene, a controller you can feel. Decisions get made against something moving, not a deck.

    1–2 weeks
  3. 03

    Prototype / first renders

    A playable slice or a first set of stills and a walkthrough. This is the stage most clients use to raise money or get sign-off.

    2–3 weeks
  4. 04

    Production

    Art, animation, systems, UI, backend — in two-week sprints with a build or a render drop at the end of each.

    sprints
  5. 05

    Optimisation & QA

    Frame budgets, memory, load times, device matrix, store guidelines. The unglamorous part that decides the reviews.

    1–2 weeks
  6. 06

    Launch & live

    Store submission, trailers, analytics, then updates, events and LiveOps on a retainer — or a clean handover to your team.

    ongoing

FAQ

Questions studios and brands ask first.

If yours is not here, send it with your brief — an artist or engineer replies within one working day.

Unity for most mobile, 2D and cross-platform work and for fast iteration; Unreal when the target is high-end visuals — ArchViz, cinematic 3D, PC or console, MetaHuman characters. We will recommend one in the first call and explain why in a paragraph, not a pitch.

Tell us what the product has to do. We'll tell you what it takes.

Startups, enterprises and product teams — from a napkin sketch to a fleet in the field. One team, concept to production.

  • Udyam UDYAM-UP-50-0280551
  • GSTIN 09CPBPD9064H1ZS
  • Lucknow, Uttar Pradesh
  • Source code and IP yours
  • Reply in 1 working day

Start a project

Come with a problem. We'll scope it before we quote it.

Send us the constraint that worries you most. An engineer reads it — not a form queue — and replies within one working day.

Under NDA already? Say so in the brief and we'll send ours before you share anything technical.